AI Insights · Timothy · April 2022
Top 5 Paid Games in Colombia Q1 2022: Unified Platform Performance
Discover the performance trends of the top 5 paid games in Colombia for Q1 2022, with data on weekly downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2022, the top 5 paid games on a unified platform in Colombia showcased distinct performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at their performance based on Sensor Tower data.
Minecraft from Mojang displayed a consistent decline in weekly revenue, starting from around $5.5K in late December 2021 to approximately $3.2K by the end of March 2022. Weekly downloads remained relatively stable, fluctuating between 275 and 373, with a slight peak towards the end of March. The game saw a gradual decrease in active users, from over 47K at the beginning of the year to about 37.4K by the end of the quarter.
Grand Theft Auto: San Andreas by Rockstar Games experienced a notable drop in weekly revenue, starting at $2.2K in late December and ending at about $1.5K in late March. Weekly downloads showed minor fluctuations, with numbers ranging from 118 to 203. Active users hovered around the 1K mark throughout the quarter, showing slight variations week by week.
RFS - Real Flight Simulator from RORTOS SRL saw its weekly revenue peak at $600 in early January, then fluctuate around the $500 mark towards the end of March. Weekly downloads were relatively low, peaking at 121 in the week of February 21, and active users remained steady, averaging around 300 throughout the quarter.
Geometry Dash by RobTop Games AB witnessed significant weekly download numbers, starting from nearly 79K in late December and stabilizing around 65K by the end of March. Revenue showed an upward trend, peaking at $531 in mid-March. Active users also demonstrated a positive trend, increasing from about 676K in late December to 714K by the end of March.
Grand Theft Auto: Vice City, another title from Rockstar Games, had relatively low weekly downloads, peaking at 51 in mid-January. Revenue varied throughout the quarter, reaching a high of $566 in mid-January and then stabilizing around $370 by the end of March. Active users remained consistently low, averaging around 120.
For more detailed insights and data, visit Sensor Tower.